This is a screenshot from our 3rd schoolproject; glass/watershading. The original piece is a 10 second animation, where I used realflow to create the watersimulation, showing water being poured into a glass. Also, the icecubes and the straw were set up as Rigid Bodies to create a realistic interaction between the water coming down into the glass, and the objects inside it.
Working with Rigid Bodies and particlesimulation is very timeconsuming, but if I was to do it all over again, I'd do it in a day, except for render/simulationtimes.
The background is a picture of my livingroom, and in the video, you can see a movie being played on the TV.
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-If it isn't strange, it's not art, and if it isn't art, I'm not interested-
"Pushing luck is what I do, way too far is where I go." - Myself
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Website & Portfolio: [link]
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Continuous effort, not strength or intelligence, is the key to unlocking our potential - Winston Churchill